One Comment

  1. Brandon, this is quite insightful. Please feel free to email us over at . I think where Kevin and I were mystified is not whether these elements exist, but that they are so completely buried inside RoB. In most iOS games so much care is taken to make rewarding, addictive and monetizing aspects easily accessible to the user, and we found it hard to understand the deo8;vper&#e217ls total disregard to UX.

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